Prehensile Tail – -1 on Dodge, Jump up or Leap tests for an opponent who tries to leave a Square Marked by this Player. Moreover, the Strip Ball Skill cannot be used against this Player. Monstrous Mouth – This Player can Re-roll each failed Catch. This Skill may still be used if the Player is Prone, Stunned, or has lost their Tackle Zone. Iron Hard Skin – The Claws mutation cannot be used against this Player. Horns – On a Block during a Blitz, this player gains +1 ST. This Skill may still be used if the Player is Prone. Safe Pair of Hands: If this Player is Knocked down or becomes Prone while carrying the Ball, you may place the latter in an adjacent Square. Nerves of Steel – Cancels the Marking modifiers on a Pass, an attempt to Catch the ball or Interfere.Moreover, it reduces any Agility penalty by 1 for any attempts at jumping (to a minimum of -1). Leap – This Player can Jump over any Square during his Movement Allowance, including a Square occupied by a Standing Player.This Skill may still be used if the Player is Prone or has lost their Tackle Zone. If they fail, they remain Prone and their activation ends. To do this, they must succeed an Agility test, with a +1 modifier. Moreover, if they are Prone during their activation, they can attempt a Jump up and perform a Block. Jump up – If this Player is Prone, they can stand up at no cost.Moreover, this Player can choose to use this Skill when he is the target of a Block and the result is a Stumble. The opponent deducts 2 from his Agility test.ĭodge: Once per Turn and per activation, this Player can Re-roll a failed Dodge test. Your Player is placed Prone in the Square freed by the opponent. Diving Tackle: If an opposition Player succeeds in an Agility test when trying to leave a Square Marked by this Player, you can use this Skill.Moreover, he gains +1 to catch an Accurate pass if he is in the target Square. Diving Catch: This Player can attempt to Catch the ball if it lands in his Tackle Zone as a result of a Pass, a throw or a Kick-off.During a Foul action performed by this Player, the result of the Armour Value or the Injury test can be modified by the amount shown in brackets after the Skill.
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